UNREAL 4.27 Project Display Setup
Guide for setting up Unreal projects onto the machines at ARRI. Please follow the steps in order below.
PLUGINS:
Below are a list of essential plugins needed for nDisplay unreal projects to work correctly with the ARRI Stage and cameras:
- nDisplay enabled.
- Depending on your tracking system, enable XR, Vicon, or Mosys. Along with LiveLinkOverNDisplay.
- Stage Monitor: Included in Unreal, just need to enable it.
- NVIDIA DLSS Unreal Engine Plugin (optional): Available for 4.26, 4.27, and 5.0 Latest version: https://developer.nvidia.com/rtx/ray-tracing/dlss/get-started#ue-version
- ARRI Live Link Metadata: The Plugin streams relevant metadata from the ARRI camera system to the Unreal Engine via the Universal Motor Controller (UMC-4). It enables the transmission of real-time lens metadata as well as relevant camera metadata. Latest Version: https://www.arri.com/en/learn-help/learn-help-camera-system/tools/live-link-metadata-plugin
- Switchboard: Is a Python application for controlling multiple remote devices and relies on the companion application SwitchboardListener to communicate with them. SwitchboardListener is an Unreal Engine C++ application that runs a TCP socket server on each device to share JSON messages with Switchboard. https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/switchboard_overview/switchboard_quick_start/
- ARRI Colour Calibration: TODO


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