ARRI Stage – Workflows

Adding nDisplay to a Project for ARRI-CT Stage

This step-by-step guide explains how to add nDisplay to a project, specifically using the nDisplay asset created for the ARRI-CT stage. Make sure you have gone through the Epic Games documentation on ICVFX, nDisplay, and LED Volumes to familiarize yourself with the concepts.

Step 1: Enable nDisplay Plugin

  1. Open your Unreal Engine project.
  2. Go to Edit > Plugins from the main menu.
  3. Search for “nDisplay” in the search bar.
  4. Enable the nDisplay plugin by checking the box next to it.
  5. Restart the Unreal Engine Editor to apply the changes.

Step 2: Configure nDisplay using Switchboard

With Unreal Engine 5.1, you can now use the Switchboard plugin to configure the nDisplay cluster without having to edit the configuration file manually.

  1. Enable the Switchboard plugin by going to Edit > Plugins and searching for “Switchboard”. Check the box next to it and restart the editor.
  2. Go to Window > Switchboard from the main menu to open the Switchboard panel.
  3. Create a new configuration.
  4. Find the ARRI-CT_nDisplay_actor.uasset
  5. Recommend disabling the ‘Multi-user GUI option’
  6. Save the new nDisplay configuration.

Step 3: Launch Project with nDisplay using Switchboard

To launch your project with nDisplay using Switchboard you can click the switchboard button from within Unreal, or follow these steps:

  1. Open the Switchboard panel by going to Window > Switchboard in the Unreal Engine Editor.
  2. Select the ARRI-CT stage nDisplay configuration you created in Step 2.
  3. Click on the “Launch” button to start the project with the selected nDisplay configuration.

The Unreal Engine Editor will now launch with nDisplay enabled and configured for the ARRI-CT stage using Switchboard.

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